State of the Union Address
I'll now take some time to tell the long but also exciting story of how Kill Commando 2 came to be.
In May 2017, Kill Commando 1 saw the light of day after 6 years of development. 4 months later I started looking for a new project. I wanted to do something completely different and several prototypes were created, but none of them convinced me.
I decided to take a creative break. This lasted almost 3 years. Maybe that was necessary. Then, at the end of 2020, I suddenly had the idea to take the now aging Engine out of the closet and blow away the dust. Inspired by the impressive work done on mods like Brutal Doom, I now started to refresh and deepen my OpenGL GLSL knowledge from my studies. With this knowledge in my luggage I started to add modern graphics features to the rather simple engine. These include bumpmaps, light refraction, reflections, dynamic light and shadows. I also recreated elements that are familiar from Build Engine games, such as light switches, security cameras and drink vending machines.
If everything goes as planned, a demo will be released on the 3rd demo disc of the E1M1 magazine and the full version in winter. This will also be free-to-play like part 1. To not miss any news, you can follow me on Twitter:
https://twitter.com/gamesthatcould
Get Kill Commando II
Kill Commando II
RetroFPS for the fans of classic first-person-shooters.
Status | Released |
Author | gamesthatcouldbeworse |
Genre | Shooter, Action |
Tags | 3D, ego-shooter, First-Person, FPS, Gore, Retro, retrofps, Singleplayer |
More posts
- E1M1 Magazine reviewJun 14, 2022
- Floor reflectionsFeb 08, 2022
- Rollin' on a river....Feb 05, 2022
- RetrospectiveJan 23, 2022
- Asia mapJan 16, 2022
- Trailer - Gold EditionJan 04, 2022
- If you haven't done already...Dec 29, 2021
- Youtube clips welcome!Dec 20, 2021
- Kill Commando II finally released!Dec 17, 2021
- Watch the new trailer for Kill Commando IIDec 10, 2021
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